Ono ne sera pas rester insensibles aux cris des joueurs: récap' des apports et re équilibrage des perso par les journalistes/testeurs:
Citation:
General
+ Many players claimed Focus Attacks are sped up.
+ The game feels faster according to many people, but this isn't a for sure thing.
Abel
+ New Ultra: Breathless. Seems to be a great move so far, super fast start up time, grabs low and has Super Armor.
+ Change of Direction is safer if blocked.
+ Damage seems to be increased on certain moves. Crouching Hard Punch, Cancel into Roll, Falling Sky takes off more life.
Balrog (Claw)
+ Vega's Down-Torwards + Medium Kick is now an overhead attack.
+ New Ultra: Splendid Claw. He does a slide attack and then does a series of moves ending with a vicious looking upwards slash. You should be able to combo into this.
+ Startup time on his Rolling Crystal Flash has been decreased.
Blanka
+ Blanka's walk speed is faster now.
+ Crouching Hard Punch is a better now. Faster, sticks out farther and seems to be a much better poke and anti air.
+ New Ultra: Shout of Earth. This move has two versions, when done with 3x Punches it's an anti air, 3x Kicks is an anti ground move. It's performed like Guile's original Ultra move in Street Fighter 4, but you can hold the button and release it when you want the attack to come out. Seth Killian told a player the Kick version can punish fireballs at full-screen's distance, although you'll still take damage from the fireball, they'll take full damage from your Ultra.
* Horizontal ball flies closer to the ground, apparently someone swept Blanka out of it.
- Chip (block) damage on old Ultra, Lightning Cannonball, has been reduced.
Cammy
+ New Ultra: C.Q.C (Cammy Quick Combination). Counter Ultra.
Chun-Li
+ New Ultra: Kikosho. Double quarter-circle forward + 3x Punch. This can be comboed into after landing the following: EX-Lightning Legs, Up Kicks and then dashing, air target juggle, after an EX-Spinning Bird Kick in the corner.
+ Crouching Medium Kick is much better, wasn't told how exactly.
+ EX-Lightning Legs can score additional hits depending on how many kicks were pressed.
* Chun-Li's Ultra Lightning Legs seem to be tweaked. They seemed to connect much more consistently from mid-screen, although some players reported problems landing them fully. Your mileage may vary.
* EX-Spinning Bird kick pushes your opponent further away after connecting.
- Her Standing Hard Kick is much slower.
- EX-Spinning Bird Kick has a smaller hitbox.
- Crouching Light Kick 2x, Cancel into EX-Lightning Legs juggle with Ultra Lightning Legs seems to do less damage now. Less than 40% from level 1.
C. Viper
+ New Ultra: Burning Dance, good damage on this.
Dan
+ New Ultra: Haoh Gadoken. Double fireball + 3x Kicks. Dan's winds up and unleashes a gigantic fireball into his opponent, which is safe on block.
Dhalsim
+ New Ultra: Yoga Shangri-La. Can only be used in the air, makes it a big threat when coupled with his air teleport.
El Fuerte
+ New Ultra: El Fuerte Ultra Spark.
E. Honda
+ New Ultra: Orochi Breaker. Likely a 720 motion + 3x Punch, command grab. He does an Oicho Throw ending with a huge butt splash, damage on this is good, but seems to be a bit easy to counter right now.
Fei Long
+ New Ultra: Gekirinken (One Inch Punch). This is a counter hit attack. Command is a double quarter-circle forward + 3x Kick.
+ EX-Chicken Wing (Flying Kick) may have more invincibility.
Ken
+ New Ultra: Guren Senpukyaku. A series of kicks from Ken, this can absorb one fireball and still travel through to hit your opponent.
+ His dashes look to be faster.
+ Ken's sweep (Crouching Hard Kick) might be faster.
Gen
+ Jumping while in Mantis (Punch) Stance goes up much higher now.
+ EX-Wall Dive (Oga) is no longer safe on wake up.
+ Wall Dive (Oga) is a lot faster now, a little less priority and a little slower than Adon's wall dive.
+ Gen has Chain combos now. Not as easy as Guy's though. Crouching Light Punch, Chain into Crouching Medium Punch, Cancel into Rapid Slap works.
+ Rapid Slap (Hands) seem to require less inputs to activate now. Might be 3 or 4 instead of 5 button presses.
+ Gen has four Ultra moves now, with the two new attacks being the Shitenketsu and Teiga.
- Crane Stance (Kick) Crouching Medium Punch has seems slower.
* Air Kicks (Gekiro) hit your opponent up at different angles now.
Gouken
+ New Ultra: Denjin Hadoken. This can be charged up so it's unblockable like Ryu's Denjin Hadoken in Third Strike. If you don't charge it up, it's blockable though.
Gouki
+ New Ultra: Demon Armageddon. Up, Up + 3x Kick command. Doesn't seem to have many ways to combo into it, can't be used as anti-air. Also will miss crouching opponents.
- Far Standing Hard Kick (Double Kicks) have more start up time.
- Standing Light Punch can no longer Link into far Standing Hard Kick.
- Fireball, FADC, far Standing Hard Kick only works on large hitbox characters now.
Guile
+ Hard Flash Kick seems has more forward range now.
+ Seems to be a bit more powerful, i.e. some moves take off more damage now.
+ New Ultra: Sonic Hurricane. Has a bit of start up time, but seems like it will be a pretty good Ultra.
M. Bison (Boxer)
+ New Ultra: Dirty Bull. 360 + 3x Punch command grab. 35% damage at level 1, several people claim it does A LOT of stun. Recovery time if this misses is fast, but seems to have a lot of start up time, for a grab.
- Headbutt Cancel into Ultra Running Punch has revamped juggling properties. Apparently the final hit of the Ultra now whiffs.
Rufus
+ New Ultra: Big Bang Typhoon. Primarily anti air/anti crossover move. Not as easy to combo into as his original Ultra though.
- EX-Snake Strike's damage has been reduced.
Rose
+ Hard Punch Soul Reflect, FADC, Soul Throw now combos.
+ New Ultra: Soul Satellite. Makes two orbs spin around her body which you can use to hit your opponent.
Ryu
+ New Ultra: Metsu Shoryuken. Very, very good damage on this one — if you fully connect with it. If you miss the first couple of attacks, the damage is reduced significantly.
* Hard Punch Shoryuken hits twice at close range, but only the second hit knocks down.
Sakura
+ Her fireball doesn't fade out now.
+ Jumping Medium Kick now crosses up.
+ New Ultra: Shinku Hadoken. This can be a horizontal fireball, or aimed upwards as anti air.
Sagat
+ Has new evasion move. It takes an EX bar to execute, but supposedly lets Sagat dodge some attacks and it powers up his Tiger Uppercut.
+ New Ultra: Tiger Cannon. A multihitting Tiger Shot.
+ Standing Light Kick now hits twice.
- Stamina was decreased. It appears to be dropped from 1100 to 1000.
- Tiger Uppercut damage was reduced.
Seth
+ New Ultra: Tandem Typhoon.
Vega (Dictator)
+ New Ultra: Psycho Punisher. Some people compared this to Abel's Ultra in the first Street Fighter 4 game.
Zangief
+ New Ultra: Siberian Blizzard. 720 motion + 3x Kicks in the air, a command grab. This will grab an airborne opponent and reportedly a player on the ground, if you're close enough. Apparently you can grab the other player with this after trading with Gief's Lariat or after an Focus Attack Dash Cancel, crazy.